meet brennan

I’ve been in the video game and entertainment industry for 20 years and now I’m branching out to develop original creative properties. Most of my career has been focused on developing best-in-class concept designs for games like Homeworld and Hardspace: Shipbreaker, as well as heaps of creative pitches for game and movie projects.

Previous clients include: Microsoft, Mojang, Gearbox and Sony. I’m excited to share the wealth of experience I’ve gained from working with creative powerhouses like Aaron Kambeitz, Rob Cunningham and Giacomo Pantalone through immersive, epic sci-fi experiences.

Please enjoy and share any feedback you have to the work.

What Sets MCI apart

emotional resonance

Everything we do is driven by how we want the audience to feel through our entertainment. In a massive sea of content what leaves a lasting impression is creativity that moves us on a human level.

collaborative Relationships

Creating something great is hard, and working with others to pull in the same direction can be really difficult. My colleagues and I understand that a strong creative vision is only made stronger by adapting to the unique goals of a project.

results over process

My goal as founder of MCI is to only make things worth making, and being proud of long after they’re “done.” The experience I’ve gained in the industry enables me to extract what’s awesome from what’s possible.